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As a series, Total War tends to give its best when building on an already established foundation. Napoleon surpassed Empire, Attila surpassed Rome 2. And so, in faithful fashion, has Total War: Warhammer 2 pushed beyond the original Total War Warhammer, creating the most fleshed-out and engrossing campaign this veteran strategy and tactics series has offered to date.

The standard trappings are all present in top form. A sprawling campaign map that’s possibly the best-looking one Creative Assembly’s artists have ever put together. Real-time battles with reasonably competent AI (not always a given for Total War) who seem to know how to play to each army’s strengths and weaknesses – if only in a pre-set, somewhat predictable way. You build cities and research tech to unlock new units and improve your economy and fighting capacity, with each of the new factions having a fairly innovative way of doing so.

It’s Good To Be Bad

High Elves don’t have much of a stomach for blood, though, and fight the hardest at the beginning of a battle before they’ve started to take casualties and get blood on their expensive cuirasses. Dark Elves, in stark contrast, become more deadly the more viscera has been spilled. They have a focus on wicked, frenzied units that evoke the sinister, un-Disneyfied versions of Grimm’s Fairy Tales. In keeping with that cruel theme, they have a habit of taking slaves after each victory, who can either be put to work to improve your economy or sacrificed to gain bonuses – including the ability to summon floating cities called Black Arks that can move around the seas and recruit units.

New World, New Rules

When attempting to take full advantage of all these new faction mechanics, combined with the ability to explore ruins and shipwrecks, powerful rites that can be activated for strong temporary bonuses, and the overarching battle for control of the Vortex that determines victory, the amount of micromanagement can start to feel overwhelming. The theme of Warhammer 2’s campaign seems to be that you’ll never sit around hitting End Turn while waiting for buildings and armies to finish, which is an improvement from the lulls in the first game. But there was definitely an adjustment period where I had to learn that prioritizing a few things was a better idea than to try to play with all the shiny new toys at once.

The interface has also seen some major improvements, notably in the ability to zoom directly from the 3D campaign map to the strategic overview without having to open a separate menu. There’s still a lot of room for growth here, though. You still can’t initiate diplomacy by clicking on a faction’s cities or units, for instance. And diplomacy itself remains decidedly behind most other modern strategy games in its versatility: wars are still all-or-nothing affairs, an end to which can only be negotiated with an exchange of cash and each side keeping what they’ve captured. But Creative Assembly is on the right track, taking baby steps toward a decent diplomacy system.


I feel like a broken record saying this is the best Total War game so far, since I’ve felt that way about each major release since Attila. But it really is true: Creative Assembly’s designers are honing their campaign and faction design consistently from game to game, and that progression is clearly on display in Total War Warhammer 2. There’s not as much progress as I’d have liked to see in the politics and diplomacy systems, which show only modest improvements. But each of the four factions is a distinct and fun-to-play addition to the growing roster. The story and objective-driven campaign is a league above anything we’ve seen in the entire Total War series before in both design and presentation. I’m anxious to see how it all fits together when the combined Moral Empires campaign is released to owners of both games later this year.

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Blue Whale (game) / Download Link & More!

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The Blue Whale Game (RussianСиний кит, Siniy kit) also “Blue Whale Challenge”, is an Internet “game” that is claimed to exist in several countries. The game allegedly consists of a series of tasks assigned to players by administrators during a 50-day period, with the final challenge requiring the player to commit suicide.[1][2] The term “Blue Whale” comes from the phenomenon of beached whales, which is linked to suicide.

Blue Whale began in Russia in 2013 with “F57”, one of the names of the so-called “death group” of the VKontakte social network,[3] and allegedly caused its first suicide in 2015.[4][5]Philipp Budeikin, a former psychology student who was expelled from his university, claimed that he invented the game. Budeikin stated that his purpose was to “clean” the society by pushing to suicide those he deemed as having no value.[6][7][8][9][10][11]

In Russia in 2016, Blue Whale came into broader use among teenagers after a journalist brought attention to it through an article that linked many unrelated suicide victims to the Blue Whale, creating a wave of moral panic in Russia.[13] Later, Budeikin was arrested and pled guilty to “inciting at least 16 teenage girls to commit suicide”, leading to Russian suicide prevention legislation and renewed world-wide concern over the Blue Whale phenomenon.[11] It has also been linked to other rising self-harm trends, such as “human embroidery” in China.

ClickHere To Download the apk of the game (not available in playstore)

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An Affordable 64Bit ARM based open source notebook:
11.6” LCD US$ 89
14” LCD US$ 99



Light and Thin 64-bit ARM based Open Source Notebook:

PINEBOOK is an 11.6″ or 14″ notebook powered by the same Quad-Core ARM Cortex A53 64-Bit Processor used in our popular PINE A64 Single Board Computer. It is lightweight and comes with a full size keyboard and large multi-touch touchpad for students and makers.

As a new open source platform, Pinebook development is an ongoing process and represents a great opportunity to get involved with computing on a different level, to customise and personalise the portable computer experience, to understand what is going on beneath the surface. Your input can help shape and define what a Pinebook can be.

Hardware CPU :



Wireless :

USB 2.0 Port :

MicroSD Card Slot :

Mini HDMI :

Headphone Jack :

Microphone :

Keyboard :

Touch-pad :

Power :

Battery :

Display :

Front Camera :

Dimension :


Weight :


Warranty :

1.2GHz 64-Bit Quad-Core ARM Cortex A53

2 GB LPDDR3 RAM Memory

16 GB eMMC 5.0 (upgradable up to 64GB)

WiFi 802.11bgn + Bluetooth 4.0






Full Size Keyboard

Large Multi-Touch Touchpad

Input: 100~240V, Output: 5V3A

Lithium Polymer Battery (10000mAH)

11.6″ or 14″ TN LCD (1366 x 768)

0.3 Megapixels

11.6″ : 299mm x 200mm x 12mm (WxDxH)

14″ : 329mm x 220mm x 12mm (WxDxH)

11.6″ : 1.04 kg (2.30 lbs)

14″ : 1.26 kg (2.78 lbs)

30 days

Software OS : Linux Distro (Default) or Android
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